DRM "A Losing Battle" Blizzard
Blizzard co-founder Frank Pearce has been talking a lot of sense about DRM. That's unusual - as much of the games industry has the issue completely wrong - piling ridiculously draconian DRM on users who pay good money for the best gaming experience possible.
"If you start talking about DRM and different technologies to try to manage it, it?s really a losing battle for us, because the community is always so much larger, and the number of people out there that want to try to counteract that technology, whether it?s because they want to pirate the game or just because it?s a curiosity for them, is much larger than our development teams."
More common sense after the jump.
...
"We need our development teams focused on content and cool features, not anti-piracy technology. If we?ve done our job right and implemented Battle.net in a great way people will want to be connected while they?re playing the single player campaign so they can stay connected to their friends on Battle.net and earn the achievements on Battle.net. The best approach from our perspective is to make sure that you?ve got a full-featured platform that people want to play on, where their friends are, where the community is."
Pearce was talking to VideoGamer.
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27/05/10 @ 23:36
Now if only others would follow his lead and start removing the silly DRM disasters we all have to put up with when we splash the cash.